
Now that that's out of the way, onto the good stuff: moves.Ī lot of these moves are moves people have never heard of because they're egg moves of somewhat obscure Pokemon like Magnetic Flux to Klinklang. Charge raises your Special Defense by one stage as well as increasing damage by an Electric type move done by 1.5x only on the next turn. Eerie Impulse lowers the targets Special Attack stat by 2 stages. Electric Terrain prevents Pokemon from sleeping and turns Nature Power into Thunderbolt. Electrify is a +1 priority move that turns the move used by the target into an Electric type move. Ion Deluge is a +1 priority move that turns all Normal type moves into Electric type moves (basically the same exact thing as Electrify but only with Normal type moves). Magnet Rise is probably the second best move here allowing the Pokemon to be immune to Ground type moves outside of Thousand Waves, which isn't even released yet, Smack Down + an Ground type move, or Gravity + an Ground type move.
#BULBAPEDIA ELECTROWEB PLUS#
Magnetic Flux is the least useful Electric type status move in singles raising the stage of both defenses on all Minus and Plus Pokemon by 1. And last but by no means least Thunder Wave. This move inflicts the Paralysis status onto your target halving their Speed and causing them to have a 25% (still convinced it's not 75%) chance to be "fully paralyzed" and lose a valuable turn of attacking. Now since I consider some of these moves to not be as good as others to say the least I will not be including the following: Electro Ball, Electroweb, Parabolic Charge, and Thunder Shock.

Charge Beam has a 70% chance to increase the Special Attack stat by one stage which could potentially be used to pick up strength fast if you really wanted to try that. Discharge has less power than Thunderbolt however, it is the Electric type version of Scald and has a 30% chance to paralyze over just 10%.
